- League play starts promptly at 7:00 (15 minute grace period) .
If a player is late their name is entered in the 4th player position.
Late player has to be at the table before the 3rd player, 2nd round
finishes their game If the 2nd round is over, then the late player
forfeits all games.(16 points)
- If due to weather conditions you find it impossible to travel,
you must first contact a league representative at 243-4361.
- Team consists of no more than 10 players. Four players per night.
- Player sanction card can be reused during 1st 4 weeks of league
play without paying $5.00 when dropping and adding a new player.
After 4 weeks of play, you pay $5.00 for each new player even if they
are using a dropped players sanction #.
- No player can play on more than one team at the same time.
- Teams are subject to a $10.00 fine for failure to drop off fees the
night of play. The $10.00 may be collected on the spot or taken from
the team's pay out at the end of the year. This will be enforced 100%.
- If a team is one player short all players will pay their own money.
- On a team forfeit; the team that does not show pays for both teams,
$32.00, team forfeit.
- The team captain must inform the league secretary of terminated
players in order to add more than the allotted number of players.
Players may be added when the roster drops below 10 players. Players
may be added to official roster on the same night of play. Averages must
be requested before 6:30p.m. on that night. Rosters are considered closed
as of February 1st of the current year, unless OK'd by the board. You do not
have to drop any players to add to your roster after Feb.1st (YOU MUST
HAVE A GOOD REASON TO ADD ANY PLAYERS AFTER THE DEADLINE.)
- The visiting team captain shall bear full responsibility for legibility
and deposit of league score sheets and league money of both teams on the
same evening of play. The visiting team captain or acting captain will
deposit them at the drop off location(s) so designated for that purpose!
(PARTIAL DEPOSITS ARE NOT ACCEPTABLE)
- CPBA members will be suspended or terminated for unsportsmanlike
conduct. There will be an automatic 2 week suspension to any player for
unsportsmanlike conduct at any league event. The
second violation may be an automatic dismissal from the league. During
or after the game/ play, physical or verbal threat. This applies from
6:00 p.m.- 3:00a.m.
- It is the team captain's responsibility to let the
league officials know of any players 19-20 years of age. Players
must be 19 years of age to play. Anyone not 21 years of age must
show driver's license or birth certificate to an officer before
they are allowed to play in league. Anyone caught abusing
this rule is automatically dismissed from the league. Any minor in
the league caught drinking alcohol on any night, in any league sponsored
bar, is automatically dismissed from league.
- 18 year olds will be allowed to play with proof of High School Diploma
or GED equivalence.
- Some sponsors do not allow anyone under 21 in their place of buisiness.
Make sure you have enough subs that are of age (21)
- In case of emergency(medical only), upon request and approval of
opposing captain, any team member may play their total amount of required
games concurrently at the start of the match. If that person does not leave
before the end of the next two games, they forfeit all points won, plus
16pts. In case of medical emergency during match, contact a league
representative.
- League has right to screen sponsor's tables for play.
- Team will pay $5.00 fine for not being represented at a required
meeting. $10.00 2nd time $15.00 3rd time $20.00 4th time.
THIS WILL BE A TOTAL OF A $50.00 FINE.
- If any team is dissolved, players may join other teams in this league
after making a definite effort to keep team together and
with approval of the board.
- If any team drops, another new team may join the already established
league and resume a record equivalent to the team it's replacing, and be
able to make-up games not played by dropped team.
- A team may move to another sponsor with the same league standing
(wins/losses/points) and the same individual standings, with the approval
of the board.
TOURNAMENTS
- Singles/City Tournament-Women's, Nov. $10.00/per
player C.P.B.A adds money.
Men's, Dec. $10.00/per player C.P.B.A adds money.
- Doubles Tournament-January $10.00/per player
Kirchhoff Dist. Sponsored.
- Clinton Invitational- February $40.00/team.
- Wolfe Bev. Sponsored City team Tournament-March $20.00/per team C.P.B.A
adds money
- Team tournaments: You may pick up one player if short handed. 2 players
must be OK'd by Officers.
- Once a team is out, no player can play on another team.
- Players must have played 25% of games possible to use their established
average. If not, the board will assign them an average. This will be enforced
for all tournaments.
- If your match is running behind, you will be put on two tables.
This is not debatable!
PLAY
- Entire cue ball must be in the kitchen ( behind the headstring) on the
break shot and scratch shot.
- Official or designated foul caller must protest positioning of the ball
prior to the break and/or scratch shot or the shot is a legal shot.
- LEGAL BREAK SHOT (defined) To execute a legal break, the break
( with cueball behind the head string) must either (1) pocket a ball, or
(2) drive at least four numbered balls to the rail. If player fails to make a
legal break, it is a foul, and the incoming player has the option of
(1) accepting the table in position and shooting, or (2) having the balls
reracked and having the option of shooting the opening break themself
or allowing the original player to rebreak. On the opening break, the
game is considered to have commenced once the cueball has been
struck by the cue tip and the cueball passes over the head string.
You must break rack with hard force!
- League Secretary, after proofreading score sheets, has the right to notify
any team about use of illegal players. Upon request, the match will be
considered a forfeit by illegal team.
- BREAKS- 1st & 3rd rounds- Visiting team breaks
2nd & 4th rounds- Home team breaks
- If a player, after 1st game is not there for 2nd game they lose
4 pts. If they do not show up for 3rd game, they lose 4 pts for 3rd
and 4th round. If any player is not there for last game only, they lose 9
pts.
- If an emergency occurs on the last game, contact a board member.
- One score sheet will be designated as the officeal score,butBOTH both teams
must turn in score sheets with one sheet crossed through.
ALL SCORE SHEETS MUST BE COMPLETED AND ACCURATE IN
EVERY DETAIL.( A CHARGE OF $5.00 WILL BE ASSESSED TO
CORRECT ERRORS). It is the visiting team's responsibility to make sure
both sheets are correct. UNLESS BOTH SHEETS ARE SO BAD, THEN BOTH TEAMS WILL
BE FINED!!!!!!
- Balls falling into pocket on their own have to be respotted to the
position they held, including the eight ball. (Management pays)
- Teams not playing on regular night of play, must have approval from
the Board, before making up missed match, you must notify sponsor.
You have one week to make up the match.
- Any game played out of order stands, as long as it's not your 2nd time
playing the same player. Score is marked in correct spot.
- If wrong player breaks and the rack is broken, it stands as is!
( SNOOZE YOU LOSE)
- SPLIT HITS: If the cueball strikes a legal object ball and a non-legal
object ball at approximately the same instant, and it cannot be determined
which ball was hit first, the judgment goes in favor of the shooter.
- If there is going to be a close call (on a push or split hits)
get someone neutral that both captains agree on to make the call.
This is to help new players that are not experienced at calling fouls,
or players that don't want to make the close calls. Neutral caller's
decision is final.
- Only team captains, or co-captain and foul caller can call coaching
and harassment fouls. Foul caller calls all other fouls.
- Foul callers for each team must be on the team's roster. (Violations
of this rule shall be treated as coaching) They do not have to be
playing that night.
- Mens A-division call their own fouls. Unless opposing player agrees
to different foul caller. MUST have good reason not to disallow.
- Foul caller should position themselves so that unobstructed view of
the play is assured without interfering with the shooter.
Fouls are as follows: CUEBALL fouls only , not hitting object
balls, not driving ball to a rail, scratching and etc. PLAYER has the
right to ask the foul caller or a player to move.
- A closed table is when a stripe or a solid has been pocketed by a legal
shot. Whenever solids or strips are pocketed unevenly on the break shot,
the table is open.
- OPEN BREAK: Open break means you still have an open table, even
if you make one ball (stripe or solid) on break.
- EIGHT BALL ON BREAK: If an eight ball is pocketed on
the break, the breaker may ask for a re-rack or have the eight
ball spotted, and continue shooting. If the breaker scratches while
pocketing the eight ball on the break, the incoming player has the
option of a re-rack or having the eight ball spotted and begin play
with ball in hand behind the headstring. The table is open.
- If the table is open, all balls are neutral, including the 8-ball.
- You must use a C.P.B.A approved Valley cue ball. If both teams agree, a
red circle may be used.
- Sponsor shall provide at least one bridge; object balls shall be of good quality.
NOT A FOUL, BALL IN HAND
- Causing any object ball to leave the table, in which case, the object
ball leaving the table is spotted.( this does not include the eight ball)
- You must call ALL combinations and bank shots. ( only have to call
ball to be made) Foul callers must pay close attention.
- Player must have 1 foot on the floor at all times while shooting.
FOULS, BALL IN HAND ANYWHERE, AFTER THE BREAK
- A scratch on the break. Player has cueball in hand in kitchen and
must shoot an object ball that is outside of kitchen area. If player has
cueball in kitchen and shoots an object ball that is in kitchen, automatic
foul. ball in hand and object ball is respotted where it was.
- If object ball is close to the line, it is the foul caller's
responsibility to verify with shooter whether object ball is
completely outside headstring and cueball is completely inside headstring.
- If cueball is obviously placed outside of kitchen area( example, down
the table) no warning is necessary. If shot is executed, it is a foul ball in
hand.
- Cueball leaving the table is considered a scratch. Leaving the table means
knocking the ball, generally on the floor or causing the ball to rest on a
surface other than the playing surface.
- Cueball in hand placement: you may position the cueball with your hand or
any part of the cue( including the tip) If when positioning the cueball with
the tip constant contact is made in a forward motion, it will be considered a
foul unless a legal shot is completed.
- Jumping cueball over another ball by scooping cueball below center,
causing a lifting action.
- A push shot is legal, only when object ball and cueball are frozen.
- If the cueball is close, but not frozen to the object ball,
opposing foul caller must inform player. You must hit cueball in a
way that the cueball does not follow the object ball like a shadow,
and at the same speed. If this has happened, you have double hit the
cueball, and it is a foul.
- Also see rule 11.a under PLAY.
- Player must hit their own object ball first. This is considered a no
hit foul.
- Scratching is an automatic foul. Foul caller does not have to call it.
- A player can foul only once per shot.
- A player must take all shots with complete cue. You can not use the shaft only.
- Any foul will result in loss of turn.
- If any player does not yield to foul, the opposing captain or co-captain
can protest the game and that player may be suspended for unsportsmanlike
conduct. Please call Legend's 243-4266 or Silver Dollar 242-4440 for an officer for the league.
Call when it happens, not after the match is over.
- OBJECT BALL FROZEN TO CUSHION OR RAIL: This rule applies to
any shot where the cue ball's first contact with a object ball that is frozen
to a cushion or to the cueball itself. After the cueball makes contact with
the frozen object ball, the shot must result in either(1) a ball being pocketed
(2) the cueball contacting a cushion (3) the frozen ball being caused to contact a
cushion attached to a separate rail or (4) another object ball being caused to
contact a cushion with which it is not already in contact. Failure to execute
one of these four requirements is a foul.
- A ball which is touching a cushion at the start of a shot and then if
forced into a cushion attached to the same rail is not considered to
have been driven to that cushion unless it leaves the cushion, contacts
another ball, and then contacts the cushion again.
- An object ball is not considered frozen to a cushion unless it is
examined and announced as being frozen prior to the shot.
- Coaching foul is loss of turn, BALL IN HAND. This also applies
any person sitting with the team at their table.
- NO 14-1 breaks allowed
- On a 14-1 break, opponent has the option to either:
- Have the balls reracked and break them self
- Leave the object balls as is and take ball in hand.
- YOU MUST BREAK THE BALLS WITH FORCE
- CHECK WITH OPPOSING FOUL CALLER BEFORE YOU PICK UP
CUEBALL, TO MAKE SURE IT IS A FOUL.
- ACCIDENTAL MOVEMENT OF BALL
- It is not a foul to accidentally touch stationary balls. If such an accident
occurs, the player should allow the opposing shooter to restore the object
balls to their correct positions. If the player does not allow such a
restoration, and a ball is set in motion as a normal part of the shot touches
such an unrestored ball, or passed partly into a region originally occupied by a
disturbed ball, the shot is a foul. In short, if the accident has any effect on
the outcome of the shot, it is a foul.
- At the non-shooting players option, the disturbed balls will be left in
their new positions. In this case, the balls are considered restored, and
subsequent contact on them is not a foul.
- It is still a foul to make any contact with the cueball what so ever while
it is in play, except for the normal tip-to-ball contact during a shot.
WARNING
WHEN YOU HAVE CUEBALL IN HAND AND YOU ARE PLACING
THE CUEBALL ON THE TABLE, REMEMBER YOUR HAND IS PART
OF THE CUEBALL. IF YOUR HAND TOUCHES ANY OBJECT BALL
WITH THE CUEBALL IN YOUR HAND, IT WILL BE CONSIDERED
A FOUL, THIS IS BALL IN HAND TO YOUR OPPONENT.
LOSS OF GAME
- Causing the eight ball to leave the playing surface, coming to rest somewhere
other than the playing surface. Unless the eight ball falls into a pocket on it's
own without being touched.
- Eight ball being pocketed before your last object ball has been pocketed.
Eight ball may not be pocketed simultaneously with other object ball shot.
- Pocketing the eight ball and scratching. If the eight ball is not pocketed
and the cueball scratches, this is not lose of game.
- Pocketing the eight ball in the wrong pocket.
- When a player makes an intentional foul, such as raking balls on the table
with hand or cue, this will be considered unsportsmanlike conduct, and
will result in lose of game. This will be an automatic loss of 9 points!
Also see Rules of Play #7.
SCORING
- 2 points for the eight ball and 1 point for each of the opponent's balls left
on the table.
- Any player not present when match starts must be in the last position. NO
EXCEPTIONS! If you do not notify opposing captain of player not being
here and they are not put in 4th position, opposing team has the choice
before the start of the 2nd round of changing 4th player with another.
- If notified that 4th player is not present, 4th position on score sheet
can be left blank till the end of the 1st round. It then must be filled in with
either a players name or forfeit. Figure average at this point on 3 players. End of
2nd round and their 4th player they put in the 4th position is still a No-show,
STOP, 4th position is now considered a forfeit and refigure averages before
you start 3rd round.
- This will apply to tournaments also.
- Team receives 4 points per round-4 rounds-16pts. Individual receiving or
giving 16 points for a blank, use card # 0000 for both players.
Team forfeits
- Winning team- gets win
- Losing team- gets loss plus pays for both teams
- Winning team must turn in sheets the night of play and losing team must
pay $32.00 by the next night of play or be fined.
- Any division that has a bye, team must turn in sheet and $16.00 the night
of play. If you wish to, you may pay your money the week before the bye.
- If two teams are tied at the end of the year on the wins and losses, it then
goes to offensive average minus defensive average. Highest difference wins.
( Same as players)
HANDICAP
- The handicap is computed by subtracting the two teams accumulated
offensive individual average from the most recent printout. The difference
is awarded to the team with the lower average. New players averages will
be based on known ability or past information( past records) Board of
Directors has the right to adjust averages on new players.
- Handicap cannot be changed after 3rd round has started.
- If the match is tied at the end of play, two players will shoot off for
the match. Mark winner on the score sheet. Only players that played that
night can shoot the playoff game. Player or team does not get credit for
points or games. Team just gets win or loss of match.
- To find Handicap, use players individual offense average.
- Step 1. Add players (present that night) offensive average.
- Step 2. Multiply by four.
- Step 3. Subtract lower from higher average.
- Step 4. Round off; Difference is the amount of handicap.
Example of team playing with 4 players.
Name | Average | Name | Average |
Bob | 2.530 | Roger | 2.250 |
Jim | 3.410 | Tom | 2.000 |
Art | 1.500 | Mike | 2.255 |
Jerry | 2.000 | Ron | 1.866 |
| 9.450 | | 8.371 |
| x 4 | | x 4 |
| 37.800 | | 33.484 |
37.000 | minus 33.484 | equals 4.316 | rounded to 4 |
Example of team with 4 players playing a team with 3 players.
Name | Average | Name | Average |
Bob | 2.530 | Roger | 2.250 |
Jim | 3.410 | Tom | 2.000 |
Art | 1.500 | Mike | 2.255 |
Jerry | 2.000 | | |
| 9.450 | | 6.505 |
| x 3 | | x 4 |
| 37.800 | | 26.020 |
37.000 | minus 26.020 | equals 10.980 | rounded to 11 |
There is no average figured for a blank.
Players will use last years averages for the 1st full round of play in
each division. 8 team divisions would use for first 7 weeks,
10 team divisions would use for first 9 weeks, etc. Handicap starts
1st week of play. New players see Rule 1 above. Use last years averages
till each player has played required number of weeks, establishing their
new average.
PROTESTS
- Must be in writing within 24 hours with a $25.00 deposit. The team
losing the protest will be assessed $25.00. The deposit will be returned
if the protest is upheld.
- The match must be completed, in spite of the fact that it is being
protested. You must notify opposing captain that there could be a protest.
This must be done at that point of the match! If you don't make an
attempt to contact an officer, it will be considered a no protest.
Most situations can be decided over the phone. Don't wait, CALL!
- Only the team captain can file a protest, or acting captain in his absence.
- Protest is determined by the decision of the Rules/Bylaws Committee.
- If any match is in dispute on a call, you must contact one of the
officers at that point of the match. Call Legend's 243-4266 or
Sivler Dollar 242-4440 for an officer of the league. Please use this rule or
you have no protest!
Any disputes call Janey Finn: League President 1-563-249-0213
Laura Johnson: Women's Rep. 1-563-357-8620
David Holmes: Treasurer 243-4266 or 1-563-321-8435
Phip Fuglsang: Men's Rep. (815)499-2155
(IF ALL PLAYERS WOULD READ THE RULE BOOK AND GO TO THE MEETINGS, MOST
PROTESTS WOULD NOT BE NEEDED!!!)